Vodiann wrote:"That is some pretty weak tea. You are appealing to some sort of space e-honor for a valid objection to your proposal."
You said i am appealing for a valid objection to my proposal. I made it clear that I am looking for supporting evidence and what I'm getting is complaining. You may have misspoke, but ill go ahead and tell you that no honor is necessary in my argument.
Its a fact that real pvpers like ship explosions and are willing to go out and make that happen. That is what i said. Where you see honor seems like your reading ability is 'some pretty weak tea'.
Your opinion was asked not be made in that manner, as drawn out pretty clearly, so if you keep making such remarks I may or may not take the time to explain how your poor position is reflected by your complete lack of reference toward specific game mechanics . I'll restate that for your sake; talk about specific game mechanics here. If you are upset and are unsure what i may mean by mechanics, bring it up elsewhere.
Sure PvPers like to PvP, that is a truism, and tells us very little. It is not a fact though that because of the truism that PvPers like to PvP that they'll engage in fights willy nilly. They will evaluate their chances and may decide not to engage if the odds are too much against them. So where you see hesitation, I see it as assessing the tactical situation and then deciding on the correct course of action.
For example, if an FC takes a fleet out to do somethingGäó and on the way back a cyno goes up as they are landing on a gate the FC may initially order the fleet to align out in preperation to warp off. But then the FC notes that the fleet landing on grid is a kitchen sink fleet and likely a mish-mash of shield and armor--i.e. the logistics will be a mess...if they even have any. The FC realizing he has a superior logistics capability then orders his fleet to anchor up and starts calling primaries. But then the hostile fleet, despite being bubbled warp off. Ahhh the one ship they did kill shows one of these hybrid modules. This happens a few more times. Evenutally the FC actually has his guys first hold on the gate till the hostile start shooting, then jump through the gate and keep on heading for home. Why engage a bunch of guys you know you can't hold down?
So yeah, the mish-mash fleet might be more inclined to fight, but then the other FC decides not to engage as its a waste of time.
So your claims of more fleet engagements and more kills is dubious, IMO. How can I kill somebody if they can simply run away if they are starting to lose?
Still not supported.